Children’s inmersión in technological consumerism through Gacha video-games
DOI:
https://doi.org/10.37467/revvisual.v10.4629Keywords:
Videogame, Gacha, Consumism, Comunication, Smartphone, Addiction, MarketAbstract
Since smartphones burst onto the market with the possibility of incorporating applications and games of high graphical complexity, numerous genres have been reaching the highest levels in the number of downloads. But it is more recently (2020) that a new type of game has established itself at the top of the sales ranking, the so-called gacha games. The controversy over gacha games has been sparked by their explosive growth and their way of monetising revenues for the companies that create them.
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