Architecture and Visual Culture in the Age of AI

The Role of Generative Design

Authors

  • Carlos Mario Pérez Nanclares Universidad Politécnica de Madrid
  • Federico Luis del Blanco García Universidad Politécnica de Madrid

DOI:

https://doi.org/10.62161/revvisual.v17.6136

Keywords:

Diseño computacional

Abstract

This research explores the way in which platforms such as social media, along with generative design and artificial intelligence linked to computational design, have revolutionized the manner in which visual culture is produced, distributed, and consumed in the architectural field. This encompasses both the education in architecture and its practical application, giving rise to new ways of visual expression and the formation of new identities, both individual and collective.

Downloads

Download data is not yet available.

Global Statistics ℹ️

Cumulative totals since publication
12
Views
9
Downloads
21
Total
Downloads by format:
PDF (Español (España)) 5 PDF 4

References

Ávila-Toscano, J. H. (2012) Redes sociales y análisis de redes. Aplicaciones en el contexto comunitario y virtual. Corporación Universitaria Reformada,

Claudia Flores-Saviaga, J. H. (2019). Audience and Streamer Participation at Scale on Twitch. 30th ACM Conference on Hypertext and Social Media. New York: Association for Computing Machinery. (pp. 277–278) https://doi.org/10.1145/3342220.3344926

Colin Ford, D. G. (2017). Chat Speed OP PogChamp: Practices of Coherence in Massive Twitch Chat. CHI Conference Extended Abstracts on Human Factors in Computing Systems (pp. 858–871). New York: Association for Computing Machinery. https://doi.org/10.1145/3027063.3052765

del Blanco García, F.L., García Ríos, I., González Uriel, A. (2020). Process Design for Automation. In: Agustín-Hernández, L., Vallespín Muniesa, A., Fernández-Morales, A. (eds) Graphical Heritage. Springer Series in Design and Innovation, vol 6. Springer, Cham. https://doi.org/10.1007/978-3-030-47983-1_35

del Blanco García, F. L. (2022). Reconstructing Pérez Piñero’ s Anoeta Velodrome. Nexus Network Journal 24, 913-934. https://doi.org/10.1007/s00004-022-00590-3

del Blanco García, F. L. (2021). Virtual reconstruction and geometric analysis of Félix Candela’s inverted umbrellas for The Villahermosa Cathedral. Disegnarecon, 14(27), 1–14. https://doi.org/10.20365/disegnarecon.27.2021.10

Dux, J. (2018). Social Live-Streaming : Twitch.TV and Uses and Gratification Theory Social Network Analysis. 8th International Conference on Computer Science, Engineering and Applications, 8. https://doi.org/10.5121/csit.2018.80305

Garcı́a, R. C. (2021). El lenguaje de los videojuegosanglicismo y creatividad léxica en la plataforma Twitch. En R. P. Salud Adelaida Flores Borjabad, Nuevos retos y perspectivas de la investigación en Literatura, Lingüística y Traducción (pp. 1062-1082).

García Ríos, P. y del Blanco García, F. L. (2023). New Babylon. Análisis y reconstrucción virtual de la visión utópica de Constant Nieuwenhuys, EGA Expresión Gráfica Arquitectónica, 28(47), pp. 256–271. https://doi.org/10.4995/ega.2023.16173

Gerber, D.J., Pantazis, E., (2016). A multi-agent system for façade design: a design methodology for design exploration, analysis and simulated robotic fabrication. In: Proceedings of the 36th Annual Conference of the Association for Computer Aided Design in Architecture, pp. 12-23.

Jabi, W., (2013). Parametric Design for Architecture. Laurence King Publishing Ltd.

Jabi, W., Soe, S., Theobald, P., Aish, R., Lannon, S., (2017). Enhancing parametric design through non-manifold topology. Des. Stud. 1-19.

Luque-Sala, A., del Blanco García, F.L. (2023). A Virtual Reconstruction of Gaudi’s Skyscraper Hotel Attraction Using Physics-Based Simulation. Nexus Network Journal, 25(3), 795-816. https://doi.org/10.1007/s00004-023-00655-x

Morales, G. (2015). Aspectos educativos de las redes sociales: un análisis de los factores que determinan su puesta en práctica. (Tesis doctoral). Universidad de Sevilla.

Moreno Latorre, A.; del Blanco García, F. L. (2021). Graphic communication in Architecture Competitions. Data visualization as an analysis tool in EGA. EGA Expresión Gráfica Arquitectónica, 26(41), 190–205. https://doi.org/10.4995/ega.2021.14054

Oxman, R., (2006). Theory and design in the first digital age. Des. Stud. 27, 229-265.

Oxman, R., (2008). Digital architecture as a challenge for design pedagogy: theory, knowledge, models and medium. Des. Stud. 29, 99-120.

Oxman, R., (2012). Novel concepts in digital design. In: Gu, N. Wang, X. (Eds.), Computational Design Methods and Technologies: Applications in CAD, CAM and CAE Education. Information Science reference, pp. 18-33.

Puente, M. (2006). Conversaciones con Mies van der Rohe. GG.

Rocker, I.M., (2006). When code matters. Architect. Des 76 (4), 16-25.

Simon, H.A., 1969. The Sciences of the Artificial. MIT Press.

Vygotsky, L. (2012). El desarrollo de los procesos psicológicos superiores (S. Furió, Trad.). Austral. (Original work published).

Published

2025-12-22

How to Cite

Pérez Nanclares, C. M., & del Blanco García, F. L. (2025). Architecture and Visual Culture in the Age of AI: The Role of Generative Design. VISUAL REVIEW. International Visual Culture Review Revista Internacional De Cultura Visual, 17(8), 341–353. https://doi.org/10.62161/revvisual.v17.6136

Issue

Section

Research articles