Creativity and Technology
Unlimited Narrative Structures in the Transmedia World-Building
DOI:
https://doi.org/10.62161/revvisual.v16.5321Keywords:
Co-Creation, World-Building, Media Convergence, Fandom, Fictional Worlds, Transmedia Narrative, TransmediaAbstract
In the convergence of technology and narrative, transmedia worlds rise as limitless universes, offering audiences rich and multidimensional narrative experiences that transcend traditional platforms. This study provides an updated vision of these worlds, examining their complexity and construction methods, and offering a synthesis of digital narrative theories and practices. Furthermore, the study delves into the possibilities of transmedia universes and examines their adaptation and evolution in response to technological and cultural changes, revealing the synergy between creativity and technology that allows creators and audiences to co-create expansive narrative universes.
Downloads
References
Atarama-Rojas, T. (2019). Transmedia Storytelling and Construction of Fictional Worlds: Aliados Series as Case Study. Correspondencias & Análisis, 9, 37-50. https://doi.org/10.24265/cian.2019.n9.02 DOI: https://doi.org/10.24265/cian.2019.n9.02
Bertetti, P. (2014). Conan the Barbarian: Transmedia Adventures of a Pulp Hero. En C. A. Scolari, M. Freeman, & P. Bertetti (Eds.), Transmedia Archaeology: Storytelling in the Borderlines of Science Fiction, Comics and Pulp Magazines (pp. 15-38). Palgrave Pivot. https://doi.org/10.1057/ 9781137434371_2 DOI: https://doi.org/10.1057/9781137434371_2
Bestor, N. (2021). Making and remaking the Galaxy Far, Far Away Transmedia worldbuilding and Star Wars: The Roleplaying Game. Science Fiction Film and Television, 14(2), 145-168. https://doi.org/10.3828/sfftv.2021.11 DOI: https://doi.org/10.3828/sfftv.2021.11
Brummitt, C. (2018). «Harry Potter and the Transmedia Wizarding World»: Paratexts of the Harry Potter franchise, 2011-17. https://core.ac.uk/download/pdf/228189318.pdf
Ciammella, F. (2022). Creative practices and transmedia propaganda at the time of hybrid warfare: The Ghost of Kyiv case. H-ERMES-JOURNAL OF COMMUNICATION, 22, 87-108. https://doi.org/10.1285/i22840753n22p87
Ciammella, F., Ciofalo, G., & Leonzi, S. (2019). “It’s a trap”. Transmedia Screen-Storytelling: Dall’esperienza immersiva all’interattività partecipativa. H-ermes. Journal of Communication. https://doi.org/10.1285/I22840753N15P89
de la Torre-Espinosa, M. (2019). REFLECTING WORLDS: NOTION OF TRANSMEDIA WORLD APPLIED TO THE DOCUMENTARY GENRE. ARBOR-CIENCIA PENSAMIENTO Y CULTURA, 195(794). https://doi.org/10.3989/arbor.2019.794n4003 DOI: https://doi.org/10.3989/arbor.2019.794n4003
Fast, K., & Örnebring, H. (2017). Transmedia world-building: The Shadow (1931–present) and Transformers (1984–present). International Journal of Cultural Studies, 20(6), 636-652. https://doi.org/10.1177/1367877915605887 DOI: https://doi.org/10.1177/1367877915605887
Freire-Sánchez, A., Vidal-Mestre, M., & Gracia-Mercadé, C. (2023). La revisión del universo narrativo transmedia desde la perspectiva de los elementos que lo integran: Storyworlds, multiversos y narrativas mixtas. Austral Comunicación, 12(01). https://doi.org/10.26422/aucom.2023.1201.frei DOI: https://doi.org/10.26422/aucom.2023.1201.frei
Gosciola, V., & Tagé Verissimo Ribeiro, M. (2018). Mediatización por los jóvenes en la expansión narrativa del Universo Cinemático Marvel. Chasqui. Revista Latinoamericana de Comunicación, 137, 111-128. https://www.redalyc.org/articulo.oa?id=16057171014
Halwani, F. (2022). NARRATIVES OF ENFOLDMENT: MULTI-LINEAR AND PARAFICTIONAL STORYTELLING IN MEDIA ART. International Journal of Film and Media Arts, 7(2), 98-109. https://doi.org/10.24140/ijfma.v7.n2.05 DOI: https://doi.org/10.24140/ijfma.v7.n2.05
Herrmann, A. F., & Herbig, A. (2018). Returning to Kolchak: Polymediated Narrative, Discourse, and Supernatural Drama. International Journal of Communication, 12, 222-240. https://ijoc.org/ index.php/ijoc/article/view/7827/2224
Howard, H. (2013). Make Your Story Really Stinkin Big. Michael Wiese Productions.
Javanshir, R. (2021). Revealing Structures in Transmedia Storytelling for the Purposes of Analisys and Classification. [University of Southampton]. https://eprints.soton.ac.uk/473550/
Jenkins, H. (2003, enero). Transmedia Storytelling. Moving characters from books to films to video games can make them stronger and more compelling. MIT Technology Review. https://www.technologyreview.com/2003/01/15/234540/transmedia-storytelling
Jenkins, H. (2006). Convergence Cuture: Where Old and New Media Collide. New York University Press.
Jenkins, H., Ford, S., & Green, J. (2013). Spreadable Media: Creating Value and Meaning in a Networked Culture. New York University Press. DOI: https://doi.org/10.1353/cj.2014.0021
Kim, E.-J., & Kim, J. Y. (2022). Transmedia Storytelling through Digital Game IP in the League of Legends. Journal of Next-generation Convergence Information Services Technology, 11(2), 149-162. https://doi.org/10.29056/jncist.2022.04.04 DOI: https://doi.org/10.29056/jncist.2022.04.04
Kinder, M. (1991). Playing with Power in Movies, Television, and Video Games: From Muppet Babies to Teenage Mutant Ninja Turtles. University of California Press. DOI: https://doi.org/10.1525/9780520912434
Kustritz, A. (2022). Transmediating difference: Fictional filter bubbles and transmedia storytelling. Convergence, 28(3), 699-713. https://doi.org/10.1177/13548565211029724 DOI: https://doi.org/10.1177/13548565211029724
Long, G. A. (2007). Business, Aesthetics and Production at the Jim Henson Company [Massachussets Institute of Technology]. http://dspace.mit.edu/handle/1721.1/39152
Maj, K. M. (2019). From two-worldliness to allotopia: Towards philosophico-literary approach to world-building narratives. En Dialectics of Space and Place across Virtual and Corpor. Topogr. (pp. 151-164). Brill. https://brill.com/display/book/edcoll/9781848885103/BP000015.xml DOI: https://doi.org/10.1163/9781848885103_015
McKee, R. (2003). Narraciones que conmueven a las personas: Una conversación con Robert McKee, «coach» de guionistas. Harvard Deusto business review, 117, 68-74. https://dialnet.unirioja.es/servlet/extart?codigo=751671
McLuhan, M. (1994). Understanding media: The extensions of man. MIT Press.
Menard, D. (2015). Entertainment Assembled: The Marvel Cinematic Universe, a Case Study in Transmedia. [Liberty University]. https://digitalcommons.liberty.edu/masters/354/
Moloney, K. (2020). All the News That’s Fit to Push: The New York Times Company and Transmedia Daily News. International Journal of Communication, 14, 4683-4702. https://ijoc.org/index.php/ijoc/article/view/15270
Moya, E. (2020). Transmedia and New Politics. ISEGORÍA, 62, 55-74. https://doi.org/10.3989/ isegoria.2020.062.03 DOI: https://doi.org/10.3989/isegoria.2020.062.03
Norrington, A. (2010). Harnessing «e» in storyworlds: Engage, enhance, experience, entertain. Publishing Research Quarterly, 26(2), 96-105. https://doi.org/10.1007/s12109-010-9161-8 DOI: https://doi.org/10.1007/s12109-010-9161-8
Piñeiro-Otero, T. (2020). Flash Gordon. La expansión del héroe intergaláctico como ejemplo de arqueología transmedia. Historia y Comunicación Social, 25(1), 45-56. https://doi.org/10.5209/hics.69226 DOI: https://doi.org/10.5209/hics.69226
Quintas-Froufe, N., & González-Neira, A. (2014). Active audiences: Social audience participation in television. Comunicar, 22(43), 83-90. https://doi.org/10.3916/C43-2014-08 DOI: https://doi.org/10.3916/C43-2014-08
Rosendo Sánchez, N. (2016). Mundos transmediales: Revisión conceptual y perspectivas teóricas del arte de crear mundos. Transmedial Worlds: Conceptual Review and Theoretical Approaches on the Art of Worldmaking., 14(1), 49-70. https://doi.org/10.7195/ri14.v14i1.930 DOI: https://doi.org/10.7195/ri14.v14i1.930
Ruppel, M. (2005). Learning to Speak Braille: Convergence, Divergence and Cross-Sited Narratives.
Scholz, T. P. (2020). Thomas Scholz discusses his dissertation on the concept of world-building, co-chaired by Prof. Burnett [Comparative Literature]. https://complit.wustl.edu/news/thomas-scholz-discusses-his-dissertation-concept-world-building-co-chaired-prof-burnett
Scolari, C. (2008). Online brands: Branding, possible worlds, and interactive grammars. Semiotica, 169. https://doi.org/10.1515/SEM.2008.030 DOI: https://doi.org/10.1515/SEM.2008.030
Scolari, C. A. (2009). Transmedia Storytelling: Implicit Consumers, Narrative Worlds, and Branding in Contemporary Media Production. International Journal of Communication, 3, 586-606. https://ijoc.org/index.php/ijoc/article/view/477
Scolari, C. A. (2013). Lostology: Transmedia storytelling and expansion/compression strategies. Semiotica, 2013(195), 45-68. https://doi.org/10.1515/sem-2013-0038 DOI: https://doi.org/10.1515/sem-2013-0038
Scolari, C. A. (2014). Don quixote of La Mancha: Transmedia storytelling in the grey zone. International Journal of Communication, 8(1), 2382-2408. https://www.scopus.com/inward/
Veugen, C. (2016). Assassin’s creed and transmedia storytelling. International Journal of Gaming and Computer-Mediated Simulations, 8(2), 1-19. https://doi.org/10.4018/IJGCMS.2016040101 DOI: https://doi.org/10.4018/IJGCMS.2016040101
Vidal-Mestre, M., Freire-Sánchez, A. F., & Gracia-Mercadé, C. G. (2023). MasterChef s transmedia storytelling universe: A structured narrative model. Comunicacion y Sociedad (Mexico), 2023. https://doi.org/10.32870/cys.v2023.8428 DOI: https://doi.org/10.32870/cys.v2023.8428
Walden, K. L. (2018). Film Websites: A Transmedia Archaeology [University of Hertfordshire]. https://uhra.herts.ac.uk/bitstream/
Zaluczkowska, A., & Robinson, L. (2013). Bolton Storyworld—You make the story? Assessing a transmedia narrative/work in progress. Journal of Media Practice, 14(4), 257-277. https://doi.org/10.1386/ jmpr.14.4.257_1 DOI: https://doi.org/10.1386/jmpr.14.4.257_1
Downloads
Published
How to Cite
Issue
Section
License
Those authors who publish in this journal accept the following terms:
- Authors will keep the moral right of the work and they will transfer the commercial rights.