Creatividad y Tecnología
Estructuras Narrativas Ilimitadas en la Creación de Mundos Transmediales
DOI:
https://doi.org/10.62161/revvisual.v16.5321Palabras clave:
Co-Creación, Construcción de Mundos, Convergencia de Medios, Fandom, Mundos Ficcionales, Narrativa Transmedia, TransmediaResumen
En la convergencia de la tecnología y la narrativa, los mundos transmedia se erigen como universos sin límites, ofreciendo a las audiencias experiencias narrativas ricas y multidimensionales que trascienden las plataformas tradicionales. Este estudio ofrece una visión actualizada de estos mundos, examinando su complejidad y métodos de construcción y proporcionando una síntesis de teorías y prácticas narrativas digitales. Además, el estudio explora las posibilidades de los universos transmedia y examina su adaptación y evolución ante los cambios tecnológicos y culturales, revelando la sinergia entre la creatividad y la tecnología que permite a creadores y audiencias co-crear universos narrativos expansivos.
Descargas
Citas
Atarama-Rojas, T. (2019). Transmedia Storytelling and Construction of Fictional Worlds: Aliados Series as Case Study. Correspondencias & Análisis, 9, 37-50. https://doi.org/10.24265/cian.2019.n9.02
Bertetti, P. (2014). Conan the Barbarian: Transmedia Adventures of a Pulp Hero. En C. A. Scolari, M. Freeman, & P. Bertetti (Eds.), Transmedia Archaeology: Storytelling in the Borderlines of Science Fiction, Comics and Pulp Magazines (pp. 15-38). Palgrave Pivot. https://doi.org/10.1057/ 9781137434371_2
Bestor, N. (2021). Making and remaking the Galaxy Far, Far Away Transmedia worldbuilding and Star Wars: The Roleplaying Game. Science Fiction Film and Television, 14(2), 145-168. https://doi.org/10.3828/sfftv.2021.11
Brummitt, C. (2018). «Harry Potter and the Transmedia Wizarding World»: Paratexts of the Harry Potter franchise, 2011-17. https://core.ac.uk/download/pdf/228189318.pdf
Ciammella, F. (2022). Creative practices and transmedia propaganda at the time of hybrid warfare: The Ghost of Kyiv case. H-ERMES-JOURNAL OF COMMUNICATION, 22, 87-108. https://doi.org/10.1285/i22840753n22p87
Ciammella, F., Ciofalo, G., & Leonzi, S. (2019). “It’s a trap”. Transmedia Screen-Storytelling: Dall’esperienza immersiva all’interattività partecipativa. H-ermes. Journal of Communication. https://doi.org/10.1285/I22840753N15P89
de la Torre-Espinosa, M. (2019). REFLECTING WORLDS: NOTION OF TRANSMEDIA WORLD APPLIED TO THE DOCUMENTARY GENRE. ARBOR-CIENCIA PENSAMIENTO Y CULTURA, 195(794). https://doi.org/10.3989/arbor.2019.794n4003
Fast, K., & Örnebring, H. (2017). Transmedia world-building: The Shadow (1931–present) and Transformers (1984–present). International Journal of Cultural Studies, 20(6), 636-652. https://doi.org/10.1177/1367877915605887
Freire-Sánchez, A., Vidal-Mestre, M., & Gracia-Mercadé, C. (2023). La revisión del universo narrativo transmedia desde la perspectiva de los elementos que lo integran: Storyworlds, multiversos y narrativas mixtas. Austral Comunicación, 12(01). https://doi.org/10.26422/aucom.2023.1201.frei
Gosciola, V., & Tagé Verissimo Ribeiro, M. (2018). Mediatización por los jóvenes en la expansión narrativa del Universo Cinemático Marvel. Chasqui. Revista Latinoamericana de Comunicación, 137, 111-128. https://www.redalyc.org/articulo.oa?id=16057171014
Halwani, F. (2022). NARRATIVES OF ENFOLDMENT: MULTI-LINEAR AND PARAFICTIONAL STORYTELLING IN MEDIA ART. International Journal of Film and Media Arts, 7(2), 98-109. https://doi.org/10.24140/ijfma.v7.n2.05
Herrmann, A. F., & Herbig, A. (2018). Returning to Kolchak: Polymediated Narrative, Discourse, and Supernatural Drama. International Journal of Communication, 12, 222-240. https://ijoc.org/ index.php/ijoc/article/view/7827/2224
Howard, H. (2013). Make Your Story Really Stinkin Big. Michael Wiese Productions.
Javanshir, R. (2021). Revealing Structures in Transmedia Storytelling for the Purposes of Analisys and Classification. [University of Southampton]. https://eprints.soton.ac.uk/473550/
Jenkins, H. (2003, enero). Transmedia Storytelling. Moving characters from books to films to video games can make them stronger and more compelling. MIT Technology Review. https://www.technologyreview.com/2003/01/15/234540/transmedia-storytelling
Jenkins, H. (2006). Convergence Cuture: Where Old and New Media Collide. New York University Press.
Jenkins, H., Ford, S., & Green, J. (2013). Spreadable Media: Creating Value and Meaning in a Networked Culture. New York University Press.
Kim, E.-J., & Kim, J. Y. (2022). Transmedia Storytelling through Digital Game IP in the League of Legends. Journal of Next-generation Convergence Information Services Technology, 11(2), 149-162. https://doi.org/10.29056/jncist.2022.04.04
Kinder, M. (1991). Playing with Power in Movies, Television, and Video Games: From Muppet Babies to Teenage Mutant Ninja Turtles. University of California Press.
Kustritz, A. (2022). Transmediating difference: Fictional filter bubbles and transmedia storytelling. Convergence, 28(3), 699-713. https://doi.org/10.1177/13548565211029724
Long, G. A. (2007). Business, Aesthetics and Production at the Jim Henson Company [Massachussets Institute of Technology]. http://dspace.mit.edu/handle/1721.1/39152
Maj, K. M. (2019). From two-worldliness to allotopia: Towards philosophico-literary approach to world-building narratives. En Dialectics of Space and Place across Virtual and Corpor. Topogr. (pp. 151-164). Brill. https://brill.com/display/book/edcoll/9781848885103/BP000015.xml
McKee, R. (2003). Narraciones que conmueven a las personas: Una conversación con Robert McKee, «coach» de guionistas. Harvard Deusto business review, 117, 68-74. https://dialnet.unirioja.es/servlet/extart?codigo=751671
McLuhan, M. (1994). Understanding media: The extensions of man. MIT Press.
Menard, D. (2015). Entertainment Assembled: The Marvel Cinematic Universe, a Case Study in Transmedia. [Liberty University]. https://digitalcommons.liberty.edu/masters/354/
Moloney, K. (2020). All the News That’s Fit to Push: The New York Times Company and Transmedia Daily News. International Journal of Communication, 14, 4683-4702. https://ijoc.org/index.php/ijoc/article/view/15270
Moya, E. (2020). Transmedia and New Politics. ISEGORÍA, 62, 55-74. https://doi.org/10.3989/ isegoria.2020.062.03
Norrington, A. (2010). Harnessing «e» in storyworlds: Engage, enhance, experience, entertain. Publishing Research Quarterly, 26(2), 96-105. https://doi.org/10.1007/s12109-010-9161-8
Piñeiro-Otero, T. (2020). Flash Gordon. La expansión del héroe intergaláctico como ejemplo de arqueología transmedia. Historia y Comunicación Social, 25(1), 45-56. https://doi.org/10.5209/hics.69226
Quintas-Froufe, N., & González-Neira, A. (2014). Active audiences: Social audience participation in television. Comunicar, 22(43), 83-90. https://doi.org/10.3916/C43-2014-08
Rosendo Sánchez, N. (2016). Mundos transmediales: Revisión conceptual y perspectivas teóricas del arte de crear mundos. Transmedial Worlds: Conceptual Review and Theoretical Approaches on the Art of Worldmaking., 14(1), 49-70. https://doi.org/10.7195/ri14.v14i1.930
Ruppel, M. (2005). Learning to Speak Braille: Convergence, Divergence and Cross-Sited Narratives.
Scholz, T. P. (2020). Thomas Scholz discusses his dissertation on the concept of world-building, co-chaired by Prof. Burnett [Comparative Literature]. https://complit.wustl.edu/news/thomas-scholz-discusses-his-dissertation-concept-world-building-co-chaired-prof-burnett
Scolari, C. (2008). Online brands: Branding, possible worlds, and interactive grammars. Semiotica, 169. https://doi.org/10.1515/SEM.2008.030
Scolari, C. A. (2009). Transmedia Storytelling: Implicit Consumers, Narrative Worlds, and Branding in Contemporary Media Production. International Journal of Communication, 3, 586-606. https://ijoc.org/index.php/ijoc/article/view/477
Scolari, C. A. (2013). Lostology: Transmedia storytelling and expansion/compression strategies. Semiotica, 2013(195), 45-68. https://doi.org/10.1515/sem-2013-0038
Scolari, C. A. (2014). Don quixote of La Mancha: Transmedia storytelling in the grey zone. International Journal of Communication, 8(1), 2382-2408. https://www.scopus.com/inward/
Veugen, C. (2016). Assassin’s creed and transmedia storytelling. International Journal of Gaming and Computer-Mediated Simulations, 8(2), 1-19. https://doi.org/10.4018/IJGCMS.2016040101
Vidal-Mestre, M., Freire-Sánchez, A. F., & Gracia-Mercadé, C. G. (2023). MasterChef s transmedia storytelling universe: A structured narrative model. Comunicacion y Sociedad (Mexico), 2023. https://doi.org/10.32870/cys.v2023.8428
Walden, K. L. (2018). Film Websites: A Transmedia Archaeology [University of Hertfordshire]. https://uhra.herts.ac.uk/bitstream/
Zaluczkowska, A., & Robinson, L. (2013). Bolton Storyworld—You make the story? Assessing a transmedia narrative/work in progress. Journal of Media Practice, 14(4), 257-277. https://doi.org/10.1386/ jmpr.14.4.257_1
Descargas
Publicado
Cómo citar
Número
Sección
Licencia
Aquellos autores/as que publiquen con esta revista, aceptan los términos siguientes:
- Los autores/as conservarán los derechos morales sobre la obra y cederán a la revista los derechos comerciales.