Artificial Intelligence and Technological Innovations in social media and Audiovisual Platforms: New Challenges in the Face of a Fake World

2024-01-31

The development of applications employing artificial intelligence (AI) to generate images, videos, texts, or music has sparked a genuine trend on social networks such as TikTok, Twitter (X), Instagram, or YouTube in the past two years. AI-generated images, like the fake arrest of Donald Trump or the Pope dressed in a silver coat, quickly became trends worldwide. AI technology has also proliferated in the development of content in audiovisual production, through innovations in video recording, with face recognition for near-perfect tracking shots, or in video post-production with face swapping (deepfakes), among other advancements. Likewise, Virtual Reality environments or multisensory stimulation (in video games and entertainment) are being increasingly commercialized successfully by brands like PlayStation, Oculus, Meta, or Tesla Suit. All these technological innovations, combined with the creative possibilities of creations through AI, generate new possibilities to create artificial worlds, worlds where a citizen with goggles and a multisensory vest feels like they're in a different place, without leaving their home. A new world where creations made with AI are so realistic that we can't differentiate them from a real image. This new playing field presents new challenges when analyzing a political campaign, fake news, a piece of art, a movie, or any audiovisual generated through these new technologies.

 

Thematic lines of articles that can be submitted to this Call for Papers:

  1. Fake images, deepfakes, Fake News, and new technologies in social networks and media
  2. 2. Audiovisual content generated by Artificial Intelligence on social networks.
  3. Cinema 4D and multisensory stimuli.
  4. Innovations in video games, virtual reality, or multisensory devices.
  5. Ethical, political, and moral implications of technological innovations in audiovisual content.
  6. Analysis of websites, applications, and platforms of videos, texts, images, audios, or music generated by Artificial Intelligence.
  7. Implications of new technologies in audiovisual creation.
  8. Analysis of science fiction films and TV series about Artificial Intelligence and Virtual Reality.
  9. Trends related to new technologies and audiovisual content.
  10. Content broadcasted on audiovisual platforms, fiction, and non-fiction.

 

Keywords: Technological innovations, audiovisual platforms, fiction, entertainment, video games, social networks, audiences, artificial intelligence.


Monograph Coordinators:

Víctor Cerdán Martínez, Complutense University of Madrid (Spain).

vicerdan@ucm.es

ORCID: 0000-0002-0069-5063

Sergio Arturo Bárcena Juárez, Tecnológico de Monterrey (Mexico). sergio.barcena@tec.mx

ORCID: 0000-0002-4860-6699

Deadline date: 05/31/2024