Bibliometric Analysis of 3D Animation in the Context of Digital Culture

Evolution, Trends and Contributions (2000-2024)

Authors

DOI:

https://doi.org/10.62161/revvisual.v17.5778

Keywords:

3D Animation, Digital Culture, Bibliometric Analysis, Virtual Reality, Artificial Intelligence

Abstract

This study presents a bibliometric analysis of 3D animation research in digital culture from 2000 to 2024. It shows a steady growth in scientific output until 2021, driven by technological advances applied to fields such as education, medicine and entertainment. China, the United States and Canada are the main contributors, despite the limited international collaboration, China presents an opportunity to strengthen research in this area. The keyword analysis highlights the increase of topics related to virtual reality, augmented reality and e-learning, which broadens the applications and efficiencies of 3D animation in education and professional fields. The main limitations are the reliance on a single database and the exclusion of documents in other languages, which could underestimate relevant contributions. Therefore, it is recommended to expand the coverage of sources and encourage international collaboration to enhance innovation and academic impact in this field

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Published

2025-06-11

How to Cite

Cantos Luces, V. H., Velasco Donoso, A. P., & Gallardo Pérez, N. A. (2025). Bibliometric Analysis of 3D Animation in the Context of Digital Culture: Evolution, Trends and Contributions (2000-2024). VISUAL REVIEW. International Visual Culture Review Revista Internacional De Cultura Visual, 17(3), 1–19. https://doi.org/10.62161/revvisual.v17.5778