Gamification as an Educational Strategy to Increase Motivation and Academic Performance

Authors

DOI:

https://doi.org/10.62161/revvisual.v16.5323

Keywords:

Gamification, Streategy, Motivation, Learning, System design, Game, Teaching

Abstract

This article presents the design and implementation of an educational strategy based on gamification, whose objective was to motivate students and encourage active participation in virtual classes. The experience was developed with 35 undergraduate students from the National University of Ucayali in the subject Systems Design. Where a diagnosis of the needs and interests of the students was carried out, the technological tools were selected to design and implement Gamification scenarios and finally the results showed a good level of acceptance of the strategy that favored learning and improved the pass rate with compared to previous years.

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References

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Published

2024-10-07

How to Cite

Díaz Estrada, D. M., Díaz Zúñiga, E. J., & Pilco Lozano, M. A. (2024). Gamification as an Educational Strategy to Increase Motivation and Academic Performance. VISUAL REVIEW. International Visual Culture Review Revista Internacional De Cultura Visual, 16(6), 61–69. https://doi.org/10.62161/revvisual.v16.5323

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Section

Research articles